Hey there,back with new fumefx RnD so I referenced and researched the Flak that had been done by Graham Collier,Nail Horn,some other examples on vimeo and did very basic annotations of How I thought I could get that look. so I begin by working on the particles first so there was 4 different particle sources one for the inner thick trails and another for the explosion ball (mushrooming one) and the others are the thin part and the main trails
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Early Particles Tests |
for the particle sources settings I will provide a photo for it btw the main affect for it all is animating the fuel and temp and the smoke from a high value to zero or a little bit more and to get the feel of boof ! I have been animated the time scale from 2 to 0.5 over 20 frames, now for the shading part Black Body shader was used for fire and i have 3 different colors for the smoke every Particle source has different one to make it a little bit dirty look
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Long Main Trails
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Short Thick Trails |
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Long Thin Trails |
This is just a quick and early test for the flaks I think that I would have some more time to improve it more. I hope that you have benefited from anything here, and if there is any question, please send it Video on Vimeo : https://vimeo.com/647490506
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