I created this blog to track the development of my skills and to benefit others if I could.
Saturday, November 20, 2021
FumeFX Fire Shading RnD
Thursday, November 18, 2021
Dirty flaks with fumefx November 2021
Hey there,back with new fumefx RnD so I referenced and researched the Flak that had been done by Graham Collier,Nail Horn,some other examples on vimeo and did very basic annotations of How I thought I could get that look. so I begin by working on the particles first so there was 4 different particle sources one for the inner thick trails and another for the explosion ball (mushrooming one) and the others are the thin part and the main trails
| Early Particles Tests |
for the particle sources settings I will provide a photo for it btw the main affect for it all is animating the fuel and temp and the smoke from a high value to zero or a little bit more and to get the feel of boof ! I have been animated the time scale from 2 to 0.5 over 20 frames, now for the shading part Black Body shader was used for fire and i have 3 different colors for the smoke every Particle source has different one to make it a little bit dirty look
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| Long Main Trails |
| Short Thick Trails |
| Long Thin Trails |
This is just a quick and early test for the flaks I think that I would have some more time to improve it more. I hope that you have benefited from anything here, and if there is any question, please send it Video on Vimeo : https://vimeo.com/647490506
AbdulwadodBackrash
https://drive.google.com/file/d/1DLRtu8dmlLNbMf4m8BlqHWmY-P87jsyb/view?usp=sharing
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Hey there,back with new fumefx RnD so I referenced and researched the Flak that had been done by Graham Collier,Nail Horn,some other examp...
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Hey,As we now it's a little bit hard to get a nice and realistic fire look from fumefx so in this RnD about Fire Simulation and Shading ...
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Hello,i have been working on this project for the last two weeks and finally i have something to show and also i will talk a little about th...